Thursday, June 30, 2011

Resident Evil: The Mercenaries 3D Review

Gamers were treated to a decent Transformers video game last summer. Seriously, it was pretty damn fun and entertaining with a deep multiplayer mode as well as offering three player online co-op through the single-player campaign. High Moon Studios, the developer that made Transformers: War for Cybertron (WFC), was again tasked with creating another Transformers game -- this time for the upcoming movie Dark of the Moon. I won't kid you, though: it's not that good of a game, and the results bear the markings of a title rushed through development to coincide with the movie's release. It's a shame too, because beneath the graphics clipping, long load times, lack of features, and lag-filled multiplayer, one could almost see the inklings of another decent Transformers game in the making. They just ran out of time to make it a worthwhile experience.

As one could surmise from the title, Transformers: Dark of the Moon is related to the upcoming movie and is designed to chronicle the events that lead up to the film. The game's mash-up of a story never amounts to anything meaningful or groundbreaking, and the single player campaign is pretty short -- clocking in around five hours or less. Additionally, the level design is rudimentary. For most of the game you guide your Transformer down a linear path to a small arena, fight waves of nameless enemies, and then continue down to the next arena -- rinse and repeat. There are a few times in which the game tries to mix this up with instances like a stealth section of a level when playing as Laserbeak, or an air combat level with Starscream, but these are brief and against the norm of the game's overall simplistic design. It's worth noting that there is no online co-op, but seeing how the levels are structured, it's hard to imagine it working well even if it this feature did exist.

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