Wednesday, October 5, 2011

Review: NBA 2K12 Falls Short of Being The Perfect Substitute For The NBA Lockout

If you've spent much time in the corporate, work-a-day world, you know that one of the big differences between a great employer and a lesser one is how they approach the concept of "human resources." A good employer takes the term to mean they should provide resources for humans; a bad one takes it as carte blanche to treat humans as resources. As it happens, this is also the biggest fundamental difference between a Pok�mon game and the latest Dragon Quest Monsters release, Joker 2. Both revolve around capturing creatures to send into battle, but where Pok�mon is all about bonding with your team, Joker treats those monsters as disposable means to an end.

Joker's ultimate goal isn't entirely alien to Pok�mon fanatics -- it's all about having the biggest, baddest group of monsters on the battlefield -- but the difference is in how you accomplish that objective. In Pok�mon, you bond with your team, raise them up, evolve them, and make them stronger through the power of friendship. Here, your captive creatures are commodities to be exploited. Monsters don't evolve on their own; rather, you fuse them together into new forms, destroying the original creatures in the process. It's almost exactly like demon fusion in a Shin Megami Tensei game, and just as in MegaTen, Joker doesn't even pretend to treat your battle minion as anything but tools to be used and discarded. It's not insignificant that while Pok�mon gives you enough PC box slots to keep one of every monster type, Joker offers only 100 slots total in your monster pen -- less than a third of the overall bestiary. You're supposed to use up your creatures in the process of making better ones. They're forgettable. Disposable.

Source: http://www.1up.com/reviews?cId=3185868

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