Not long after launching last month, Ayopa Games has already released its first two iOS games today, Chicken Rescue and W.E.L.D.E.R. Like with many games being launched on the App Store, they're each available at half-price for a limited time.
Chicken Rescue is a fairly simple arcade game where you guide a chicken around a level, collecting flowers and baby chickens that have to be delivered to the end of the level. Having gotten to play it for myself over the last week, I found myself enjoying it the more I played. Initially it seems incredibly simple, even to a fault. Things begin to pick up as you see how you can level up your chicken with the points you get from collecting flowers.
Collecting flowers in rapid succession allows you to earn more coins than slowly picking them up individually. These coins can be cashed in to return to the last checkpoint if you die. Alternatively you can use them to level up things that cause coins to show up more often, provide you with more time to string a flower combo together, etc.
The one fault I could find with the game (aside from the slow pacing of the tutorial early on) was the controls. By default you'll be playing with tilt controls, which I didn't find to be the most accurate way to play. I found myself fighting the controls and dying as a result of them far more often than I'd like. You can instead opt to use a virtual joystick, but as is often the case with these, it's easy for your finger to slide off and cause you to die. Even so, for the current price of $0.99, there is enough fun to be had to make it worth checking out.
The same could also be said for W.E.L.D.E.R. It's similar to Bookworm except instead of tracing words, you build them yourself. Words are automatically submitted, requiring you to think far ahead when trying to build a big word -- you could be setting it up only to lose out by accidentally creating a smaller word.
Like Chicken Rescue, it initially seems too basic for its own good. After playing for a bit, an additional layer of complexity is added in that makes it worth playing past the 15-minute mark. Some tiles can't be moved, strings of letters can be highlighted and reversed, and a single string of letters can create more than one word (e.g. "idoll" counts as both "idol" and "doll"). As an added bonus for those looking to improve their lexicon, you can easily look up the definition of any words you play, which came in handy for me when the word "dunt" played itself.
It's not the most innovative word game I've ever played, and there's no shortage of word games on the App Store, but particularly at the current $1.99 price, it's worth a look.
Source: http://www.1up.com/news/ayopa-games-releases-first-two-ios-games
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