On May 25, 1986, Japanese publisher Enix published what would go on to be one of the most influential games of all time -- not to mention launching one of the medium's most enduring (and best-selling) series, too: Dragon Quest, known in the U.S. as Dragon Warrior. The original Dragon Quest may not seem like much today, but 25 years ago it was a refreshingly original take on the well-established role-playing genre. It was an RPG designed to work on consoles instead of the usual personal computers, which meant it was stripped-down and simplified; rather than letting its target platform make it feel limited or primitive, though, its designers played up its streamlined design by offering players a wonderfully accessible adventure: deep but uncomplicated, challenging but never impossible. Its whimsical character artwork and amusing dialogue helped it stand out amidst the slew of impersonators it inspired. Two and a half decades later, the Dragon Quest games remain incredibly popular in Japan (and has quite a few fans elsewhere in the world, too). And above all, unlike so many series that have endured through the years, each and every Dragon Quest release is still unmistakably a sequel to the original game.
An anniversary look back at the most influential console RPG ever made.
By Jeremy Parish [READ]
A look at Dragon Quest's legacy, encapsulated in the games that ripped it off.
By Jeremy Signor [READ]
What game design lessons are hidden in the depths of a 25-year-old RPG?
By Jake Alley [READ]
A tribute to one of the Dragon Quest series' most under-appreciated gems.
By Aaron Littleton [READ]
Everyone's favorite explorer of game history, Oat Turner, looks at the series' origins.
By Philip Armstrong [READ]
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